Monday, January 31, 2011

Charles Csuri


CHARLES CSURI

Professor at Ohio State University 1971-1987
-Exhibited early work in New York from 1955-1965
-In 1964, he experimented with computer graphics technology and in 1965 he
began creating computer animated films.
-In 1964 he experimented with computer graphics technology and a year later began creating computer animated films. The 4th International Experimental Film Festival, Brussels, Belgium, 1967, awarded him the prize for animation.
-Charles Csuri received both the 2000 Governor's Award for the Arts for the best individual artist, and The Ohio State University Sullivant Award, that institution's highest honor, in acknowledgment of his lifetime achievements in the fields of digital art and computer animation.
His software

AL: "The system exploits a concept of an encapsulated model. An encapsulated model is an animated object containing an integrated set of dynamic attributes--e.g. shape, motion, materials (surface properties), light sources, camera, user interfaces and sound. All of this is pre-presented by a procedural data format i.e. , a program written in a procedural animation language. Objects have not only a geometry and a color. They have surface attributes and programs which define their behavior. The objects can be given a range of knowledge on how to respond to a variety of circumstances."

"The implications of the encapsulated model paradigm is that it introduces new strategies to manipulate many diverse and complicated objects within a three dimensional world space"

"There are many functions which can be used to making changes to the objects and their relationship to one another in the world space. One function can be applied to just one aspect of an objects' definition. Parameters which control the color can be systematically altered affecting the entire scene at once. The overall representation of the entire scene as lines with shadows can easily be achieved. Lines and their thickness can be altered by a mathematical function, using a sine wave, snoise, or a b-spline function. The line thickness can change from front to back or from the right side to the left side. Functions can change the object's opacity and its appearance from glass, to wood, metal or brick. The density of each objects atmosphere is set with parameters in another function. Another example is how one can define the entire world space as a single object. There can be 50 objects within the world space. A point in 3 space can be selected and each object's distance from it determines its degree of fragmentation. In fact, several such points can be chosen. Or, in one line of code, all of the objects must simultaneously change their appearance from being realistic to becoming abstract."




http://www.csurivision.com/index.php
http://www.atariarchives.org/artist/sec25.php

60's Digital Art



60's Digital Art: POP ART/ ANDY WARHOL

MARILYN MONROE PORTRAITS

Created by Andy Warhol

This piece it a part of the Pop Art culture and uses a silk screen process.

POP ART

Popular and Art

Pop Art- It started surfacing in the 1950’s, however became prominent in the 60’s and 70’s

Pop art is a rebellion against existing painting forms, especially against abstract paintings. It was an attempt to bring art back into American daily life. Doing so by using popular brands, which were a part of everyone’s life and were present in most American homes.

-It uses non-representational color and representational form to convey different sensations.

MARILYN MONROE PORTRAITS

-Warhol experimented with the technique of silkscreen printing, a popular technique used for mass production

-Warhol was intrigued by morbid concepts, therefore when Marilyn Monroe committed suicide in August 1962, Warhol used her image for his screen printing.

PROCESS:

“I wanted something stronger that gave more of an assembly line effect. With silkscreening you pick a photograph, blow it up, transfer it in glue onto silk, and then roll ink across it so the ink goes through the silk but not through the glue. That way you get the same image, slightly different each time. It was all so simple quick and chancy.”

- “Using photo-stencils in screen-printing, Warhol uses photographic images for his screenprints. The screen is prepared using a photographic process, and then different color inks are printed using a rubber squeegee to press the paint onto the painting through the screen.”

-Some form of stenciling has been used since ancient times. A form of the silk-screen process was first patented in early 20th century England and was used for advertising.

ANDY WARHOL

-Sick most of his childhood he was forced to spend a great deal of time in bed. Therefore, He would pass the time by drawing, collecting photos of famous movie stars, and listening to the radio.

-He became a Commercial Artist in New york working with Harpers Bazaar and Vogue.

-He popularized the process called silkscreen printing.

-His work represents an iconic American product or image, like his celebrity portraits. Most known: Campbell's and Marilyn Monroe

-1968, dissatisfied actress Valerie Solanas walked into Warhol's studio and shot Warhol in the chest. Warhol was pronounced clinically dead. The doctor then cut Warhol's chest open and massaged his heart and saved his life. It took Warhol a long time to recover.

-In 1987, he then died.


Wednesday, January 26, 2011

My Process

In the postcard I started with Illustrator because my motive was to start by playing around with the words so I could get a feel of what I wanted. I had no idea what I liked. Therefore I spent most of my time (an hour) in Illustrator because it gave me full freedom to play as well as takes the most time to use. In between I also used wordle. Wordle to me acted as a inspiration; something that spawned the rest of my ideas. So it definitely influenced my other designs. However, I got my favorite one from wordle, by accident, using the randomize tool and tweaking a few things. I spent about thirty min with wordle. For the hand design, I absolutely avoided it because I absolutely hate my handwriting. When I did do it though, it was completely a replica of wordle, because at that point I was so drawn to the set up and also had one I was very happy with. The hand design took me under fifteen minutes and I didn’t want to continue with that medium because I didn’t enjoy it nor like the outcome. For the design aspect itself I wanted to Make Larry Sass and Digital Fabrication most apparent. So I used hierarchy for the words. I preferred brighter text over dull or normal text color. I also preferred Horizontal alignment. My thought process was to get people interested in the speaker and topic. Then once they are intrigued they will look deeper for more information so the other information I didn’t mind being vertical.

Monday, January 24, 2011

Wordle me that








1/24/11

-When Do we stop designing? Other then maybe getting tired of a design... I think as designers we always want to do another version or skew different things (big and small) and see the differences. What works better? what gets across to the media/viewer more? I think the best way to go about it is doing a bunch and getting feed back based on that then redoing or fixing. But as murali said the best way is by a deadline. your forced to be happy with something.

-What Is it about film and Photography?
In the old ages, it wasn't digital and it took a lot more time and was costly. Therefor, people didn't smile because of the time, the scene was set up to a "T", and the goal was take it once!

-What do the readings tell us? The type writer art is a branch off of excel art as well as how words are projected as a media to convey a message (aka Wordle)... it made me associate it with our reading on the steam engine of how everything branches off something else



-Interesting connection>>>

Friday, January 21, 2011

1G, 2G, 3G, 4G, What G

1G, 2G, 3G, 4G what G? We have commercials telling us get the new 4G... SOOOoo much better, yet we have NO CLUE what 4G is or why its better. Well good old Google tells me that its a name for the specifications/ standards of what the device should meet-if its 4G. Each time A new G comes out its fixes from the issues meet with the G before as well as new technology/software/apps. So, If we have no clue then why do we get it?



“It

is currently in vogue for some people to spend a great

deal of time trying to prove what computers cannot

do. Since we are at the very early stages of a revolution,

it is much more productive to work hard on finding

interesting, complex, and useful problems that computers

can solve. You should devote your efforts to

solving such problems and stop worrying about what

computers can’t do.


In order for the steam engine to produce

genuinely revolutionary change,

there had to be a whole series of subsequent

inventions, none of which were—

or could have been—contemplated by

its originators


Steam boat-> Affect on physicians(they road horses to patience now, patience come to them)->electricity->nuclear power->robotics->networking


EDUCATED OURSELVES


Besides, our task is not to decide

what computers can’t do but to look

ahead for the very short distance that we

are capable of and to think about what

we can get computers to do, what we

would like them to do that they can’t do

right now."




This reading is about taking risks in paths that interest you to improve something. While we might have a big idea, we might only get a few steps into making it happen. The point is that multiple people come together to make the next big thing.... Instead of saying what a technology cant do we should be figuring out how to make it happen!

=o)

Reflection: In class we discussed our blogs. First of all, I find it interesting that we analyze the technologies that are a part of our every day life from the simplest being a phone, but mostly our field of study. In a room of architecture students we had multiple comments on the progression of our computer software, what we WILL be able to do with 3D modeling... what we already are doing, what it has moved from in the progression of the years. With the English major she focused on the interactive media in literature and the effect on children. I find it interesting, we know what's relevant to us.... but what don't we know? There is soooo much technology and like I said in class technologies in one business can effect another business... communication, time, and enhancements; so, are we in our field missing out on technology benefits that could be affecting us?

Monday, January 10, 2011


Digital Media to me acts as an enhancement to our lives on a time and business aspect, however, in our social life I think is a ruining our society. I think in work, the tools that have been created decrease the time needed to do things. For instance, 3D modeling now can set up all the ductwork in a drawing/model. Even the fact that back in the day things had to be hand drawn and now we can do it quickly and neatly all on the computer. Internet makes life easier for research and getting information from one person to the next anywhere in the world. However, When it comes to society people are way to dependent and now less social. No one does face time its all text and email and the kids of the next generations are bold as ever, this no face time gives them courage to say things they wouldn't normally say! I have mixed feelings about the digital world we live in, it benefits us and ruins us.